A Good Thing

A Good Thing


Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.


Enchantment


standard:

not legal

future:

not legal

historic:

not legal

gladiator:

not legal

pioneer:

not legal

explorer:

not legal

modern:

not legal

legacy:

not legal

pauper:

not legal

vintage:

not legal

penny:

not legal

commander:

not legal

oathbreaker:

not legal

brawl:

not legal

historicbrawl:

not legal

alchemy:

not legal

paupercommander:

not legal

duel:

not legal

oldschool:

not legal

premodern:

not legal

predh:

not legal

RARITY

rare

SET

Mystery Booster Playtest Cards 2019

NUMBER

86

TYPE:

Normal

LOW

$ 0.92

MID

$ 1.38

HIGH

$ 6.47

MARKET

$ 0.92

TYPE:

EUR and TIX

EUR NORMAL

3.09

RARITY

rare

SET

Mystery Booster Playtest Cards 2021

NUMBER

86

TYPE:

Normal

LOW

$ 0.14

MID

$ 0.35

HIGH

$ 5.74

MARKET

$ 0.19

TYPE:

EUR and TIX

EUR NORMAL

3.09

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