A-Fall of the Impostor

A-Fall of the Impostor


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.


Enchantment — Saga


standard:

not legal

future:

not legal

historic:
gladiator:

not legal

pioneer:

not legal

explorer:

not legal

modern:

not legal

legacy:

not legal

pauper:

not legal

vintage:

not legal

penny:

not legal

commander:

not legal

oathbreaker:

not legal

brawl:

not legal

historicbrawl:
alchemy:

not legal

paupercommander:

not legal

duel:

not legal

oldschool:

not legal

premodern:

not legal

predh:

not legal

RARITY

uncommon

SET

Kaldheim

NUMBER

A-208

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