A-Master of Winds

A-Master of Winds


Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.


Creature — Sphinx Wizard


standard:

not legal

future:

not legal

historic:
gladiator:

not legal

pioneer:

not legal

explorer:

not legal

modern:

not legal

legacy:

not legal

pauper:

not legal

vintage:

not legal

penny:

not legal

commander:

not legal

oathbreaker:

not legal

brawl:

not legal

historicbrawl:
alchemy:

not legal

paupercommander:

not legal

duel:

not legal

oldschool:

not legal

premodern:

not legal

predh:

not legal

RARITY

rare

SET

Zendikar Rising

NUMBER

A-68

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