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Angelic Cub
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Creature — Cat Angel
standard:
not legal
future:
not legal
historic:
not legal
timeless:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
not legal
commander:
legal
oathbreaker:
legal
standardbrawl:
not legal
brawl:
not legal
alchemy:
not legal
paupercommander:
restricted
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low