Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Enchantment
standard:
not legal
future:
not legal
historic:
legal
gladiator:
legal
pioneer:
legal
explorer:
legal
modern:
legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
legal
commander:
legal
oathbreaker:
legal
brawl:
not legal
historicbrawl:
legal
alchemy:
not legal
paupercommander:
not legal
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low