Chronomantic Escape
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Sorcery
standard:
not legal
future:
not legal
historic:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
legal
commander:
legal
oathbreaker:
legal
brawl:
not legal
historicbrawl:
not legal
alchemy:
not legal
paupercommander:
not legal
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
legal
High - Low