Fighter Class
(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment — Class
standard:
not legal
future:
not legal
historic:
legal
gladiator:
legal
pioneer:
legal
explorer:
legal
modern:
legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
not legal
commander:
legal
oathbreaker:
legal
brawl:
not legal
historicbrawl:
legal
alchemy:
not legal
paupercommander:
not legal
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low