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Witch of the Moors
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Her pets all learn "sit," "stay," and "play alive."
Creature — Human Warlock
standard:
not legal
future:
not legal
historic:
legal
timeless:
legal
gladiator:
legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
not legal
commander:
legal
oathbreaker:
legal
standardbrawl:
not legal
brawl:
legal
alchemy:
not legal
paupercommander:
not legal
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low